It is likely the non-shader code path (fixed-function pipeline) will also go away in the next twelve months (~ early/mid 2022). In addition, adopting OSG 3.6 means that the experimental CompositeViewer Support can be more widely enabled and tested (it is already enabled by default on next).Īlso, as part of the CompositeViewer effort, Canvas FBO rendering is in the process of being moved out of the scene graph into dedicated viewer-level cameras, which provides better support/integration with OSG threading and fixes the long-standing issue where Canvas textures were being rendered twice per view unnecessarily due to the original new/far camera scheme.įurthermore, to support Canvas (actually CanvasPath/all SVG handling) on Core profile, the plan is to migrate our Canvas Path backend from Shiva to ‘something else’ (see Shiva Alternatives) which implements the required drawing operations, unlike Shiva, ShaderVG or NanoVG can target Core-profile OpenGL. More importantly: Adopting OSG 3.6+, moving to the OpenGL core profile, WS 3.0, Osm2city buildings, Photoscenery and Compositor shadows & lights. We hope that this project will be interesting and useful to many people in many areas.Note FlightGear is currently undergoing a lot of huge changes. We are developing a sophisticated, open simulation framework that can beĮxpanded and improved upon by anyone interested in contributing. Terms of the GPL license you may freely download and copy FlightGear.Īnyway can have easy and open access to the latest development source code.īeing an open-source project, we have made our file formats open and easily accessible. It is possible to add new dynamics models or even interface to external “proprietary”įlightGear is an open-source project. With FlightGear it is possible to choose between three primary Flight Dynamics Models. Source code for the entire project is available and licensed under the GNU General Public License. It supports a variety of popular platforms (Windows, Mac, Linux, etc.) and is developed by skilled volunteers from around the world. However, don't expect to log on being able to have dogfights and shoot passenger planes out of the sky – there's no arcade or action mode available as yet, although you could always program one yourself.įlightGear is a fantastic flight sim that will appeal more to novices who just want to get flying than experts looking for hardcore realism and is a great way to experience a semi-realistic flying experience without being a pro.įlightGear is an open-source flight simulator. Many users report that the lag time is incredibly short when playing over a network on FlightGear compared to professional sims such as Flight Simulator X. From here, you can specify everything from the time of day to the type of navigation panel and even the weather.Īnother great feature of FlightGear is the ability to team-up with a friend and take to the skies over a network. The game options in FlightGear are clearly presented at all times, as are the customization options. The general interface is very clean and user friendly – there aren't too many unnecessary dials to confuse you. Whilst most flight simulators are aimed at experienced flyers, FlightGear is designed for those who've never sat in a cockpit before but want to learn the essentials. What makes FlightGear standout though is the fact that even taking control of the most complicated aircraft is possible due to the excellent tutorials on the developer site which take you step by step through take-off. Also, while some people have reported in runs fine in Windows 7, others have had major problems running it and as yet there is no official support for it. Users of older machines may find loading times painful and the graphics sluggish, so it's recommended that you shut down all other applications or expand your RAM before trying FlightGear. The major drawback of this FlightGear, however, is that it is very heavy on resources. Fancy flying a rocket from Washington to London or putting an ejector seat in a 747? Just make them yourself! The 3D graphics are surprisingly detailed and for those with programming know-how, the fact that it's open source means that the sky is literally the limit in terms of what you can create and do with FlightGear. Once you're done with this, you hit the runway and off you go! There are no missions to complete or battles to win – it's simply a case of taking off, landing and enjoying the scenery. Both do exactly the same thing but the wizard is recommended for ease of use. FlightGear can be controlled in two ways - through the command line and through a graphical wizard called 'fgrun'.
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